Kampagnen |
---|
IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
Era |
GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The Marauders subsist on hunted game and fish. The boatsmen among them go out, on rivers or on the sea, in small coracles, light enough to carry when on land. Their skills at boating do them well in wartime, when they take up arms and attack their enemies from the water.
Vorherige Stufe: | |
---|---|
Nächste Stufe: | Sailor |
Kosten: | 15 |
LP: | 40 |
Bewegungskosten: | 6 |
EP: | 30 |
Level: | 1 |
Tag-/Nachteinfluss: | lichtscheu |
ID | Marauder Boatsman |
Fertigkeiten: |
axe Klinge | 5 - 3 Nahkampf |
Resistenzen: | |
---|---|
Klinge | 10% |
Stich | 10% |
Wucht | 0% |
Feuer | -40% |
Kälte | 20% |
Arkan | 0% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 4 | 50% |
Dorf | 1 | 60% |
Höhle | 3 | 30% |
Höhlenwand | 100 | 20% |
Hügel | 3 | 50% |
Kluft | 100 | 20% |
Pilzhain | 4 | 30% |
Sand | 2 | 40% |
Schnee | 2 | 40% |
Seichtes Wasser | 1 | 50% |
Sumpf | 2 | 50% |
Tiefes Wasser | 1 | 40% |
Wald | 2 | 40% |
Wiese | 2 | 40% |